Characters
There are a large number
of characters that you will come into contact with while playing
Westward II and each has different characteristics and purposes within the
game. The following are some that you will encounter during
gameplay. |
 |
Marion Morrison:
Marion Morrison was just a simple farmer before bandits drove him
off his land. Now he's working to make sure others have a safe place
to live. Playing as Marion will unlock the Windmill and Corn at no
cost. |
 |
Maureen Fitzsimmons:
Maureen Fitzsimmons is an adventurous young woman, always eager to
see what's past the horizon. She's the daughter of a prominent
banker. Playing as Maureen will unlock Banks at no cost and allow
you to start with a little extra Gold. |
 |
Terrance Stevens:
Terrance Stevens is a mountain man and a trapper. He's used to
living with the land instead of on it, and looks out for those who
have earned his friendship. Playing as Terrance will unlock the
Trading Post at no cost. |
 |
Female
Gunslinger:
This little lady is quick with a gun an unassuming to outsiders!
Gunslingers are hired to protect the residents and buildings in your
town and they're great help when bandits start making trouble.
In order to hire a Gunslinger, you will need to first build a
Saloon, then employ a Settler there.
|
Hire: |
 |
100 |
Additional Requirements:
Unlock the Saloon
Build a Saloon and employ someone there |
|
 |
Male
Gunslinger:
This guy is quick with a gun and can stand his ground in a pinch!
Gunslingers are hired to protect the residents and buildings in your
town and they're great help when bandits start making trouble. In
order to hire a Gunslinger, you will need to first build a Saloon,
then employ a Settler there.
|
Hire: |
 |
100 |
Additional Requirements:
Unlock the Saloon
Build a Saloon and employ someone there |
|
 |
Nice
Gunslinger:
He my not be much
of a fighter but the whole town is sure to love him.
Gunslingers are hired to protect the residents and buildings in your
town and they're great help when bandits start making trouble. In
order to hire a Gunslinger, you will need to first build a Saloon,
then employ a Settler there.
|
Hire: |
 |
130 |
Additional Requirements:
Unlock the Saloon
Build a Saloon and employ someone there |
|
 |
Tough
Gunslinger:
Sure, he's tough, but townsfolk are a bit leery of him and his ways.
Gunslingers are hired to protect the residents and buildings in your
town and they're great help when bandits start making trouble. In
order to hire a Gunslinger, you will need to first build a Saloon,
then employ a Settler there.
|
Hire: |
 |
150 |
Additional Requirements:
Unlock the Saloon
Build a Saloon and employ someone there |
|
 |
Deputy:
If your townsfolk start hanging out
at the Saloon a bit too much, a Deputy is just what your town will
need. A Deputy is able to arrest drunks,
can take more damage than a Gunslinger and is more expensive to
hire, but well worth the extra cash. If you have
a Sheriff's Office, you can hire Deputies to protect your Settlers,
ward off bandits and reform drunks.
But remember, only 3 Deputies can be hired at one time.
|
Hire: |
 |
120 |
Additional Requirements:
Build
a Sheriff's Office |
|
 |
Nice
Sheriff:
He'll get the
job done and everyone will love him, but he's not exactly the
toughest guy in you neck of the woods. Keep this in mind when you're
hiring your Sheriff since you can only have one in your town at a
time.
|
Hire: |
 |
200 |
Additional Requirements:
Build
a Sheriff's Office |
|
 |
Tough
Sheriff:
Bandits beware, and townsfolk too! He'll get the job done but
everyone is scared of him. Once your town reaches a certain population, and outlaws and drunks begin
appearing, a Sheriff is going to be needed. In order to hire the Tough Sheriff, you must first build
a Sheriff's Office.
|
Hire: |
 |
200 |
Additional Requirements:
Build
a Sheriff's Office |
|
Cursors
To alert you to
different actions during gameplay, the cursor will change. Below are
descriptions for these various in-game cursors. |
 |
Arrest: When dragging a Sheriff or Deputy over a drunk, this
icon will appear informing you that you can reform the settler. |
 |
Attack: If an enemy appears in your town, it is up to you to
protect your Settlers. To do this, send a posse consisting of your
Hero, a Sheriff, Deputies and/or Gunslingers to stop them from
stirring up too much trouble. To engage in battle, click and drag your
combat units
on top of an enemy. When the icon changes to the Attack cursor,
which looks like a gun, you can begin
the battle. |
 |
Drunk
Arrest: When a Settler has become drunk due to lack of work, or other
reasons, this icon will appear. Click on the Bottle icon to go
directly to the drunk Settler. To turn a Drunk into a useful
Settler, move a Sheriff or a Deputy onto the Drunk. The lawman will
then automatically bring the Drunk back to the Sheriff's Office,
where they'll sleep it off. Leading a Drunk is a difficult task,
however, so don't interrupt the tin-star while he's on his way back
to the Sheriff's Office. |
 |
Employ: Buildings often need employees to run them properly. If
you have Settlers who are not employed anywhere, click on them and
drag your cursor to a building that is currently hiring. This icon will appear informing you that you can assign the Settler
a job at this location. |
 |
Extinguish Fire:
Since the Wild West can be an unstable, accident prone place, fires can break out in buildings
at the drop of a hat. Your Settlers will need to fight them before
too much damage is done, so make sure Wells are built in central
locations as they will need to be quickly accessed for fire fightin'
purposes.
|
 |
No
Repair: If you move the cursor over a building that has
sustained damage, and it is not owned by your Settlers, the No
Repair icon will appear. This means you cannot repair the building
at this time. |
 |
Pick
Up: When your Settlers stumble upon something they can collect,
the mouse cursor will change to the Pick Up cursor. This
indicates that the item can be picked up and there are many things you
can find spread throughout the world!
|
 |
Repair: When bandits attack, or disasters strike, buildings can
sustain damage. If too much damage occurs, the building will be lost
and will need to be rebuilt, so it's best to make sure they don't
get to that point. To repair a damaged building, click on a Settler
and drag them onto it. The
mouse cursor will change into a Hammer which means that they can repair
the building. |
Alert Icons
Alerts will appear
on the left side of the main game window warning you of a problem in
your town. It will alert you to your Settlers' needs and any other important information
that will need to be addressed. Click on any of the alerts to be
taken directly to the building, person, or situation. |
 |
Attack:
You might be simply minding your own business, growing the size
of your town with not a care in the world. But, since this is the Wild West, bandits will attack, and they will
attack often. When there is trouble in your town, the Attack alert
will go up, letting you know that someone, somewhere is attacking.
It's in your best interest to attend to the situation as quickly as
possible or you'll start losing people and buildings. |
 |
Angry
Unit:
When your Settlers get upset, the Angry Unit icon will appear
above their heads alerting you to their displeasure. If you ignore
them for too long, or aren't quick enough to take care of their
problem, they will leave town. |
 |
Dialogue:
In a growing settlement,
people will always be wandering in off the not-yet-constructed
streets. When they want to get your attention, they'll let you know. Click on the exclamation point above someone's head to see what they
want to say to you. You can also click on the exclamation point on
the left side of
the game window to jump to the next person who has something to say. |
 |
Drought: People need food. People need water to grow that
food. That water will need to come from somewhere, so Wells and
Water Towers will need to be built. If the
Well water gets too low, your town can suffer from drought and this alert will appear. To resolve
the situation, send a Settler to build a Well or Water Tower near
the structure. |
 |
Fire:
From time to time, fires can break out in your new settlement. When they do, you'll
have to act quickly to put them out. Grab a pail, a bucket, a sippy-cup...anything
that you can use to carry water and get to fire extinguishin'. |
 |
Hunger:
Famine will strike when your town is running low on food. Always
keep an eye on your food supply as it's necessary for your settlers'
happiness and your town's survival. Look for berry bushes, or
another quick source of food like fish, build a farm or ranch. If
you take too long, the Settlers in your town will get upset and start leaving. You can replace
them, but it will be hard to keep people in town if there is no food
to be had. Click on the Food alert to jump directly to the hungry
Settler. |
 |
Plague:
If your food production takes a hit, a plague can strike one of
your crops or food types.
If this happens, you'll need to increase your food production by
assigning more workers to your farms and ranches, foraging for berry
bushes, or going fishing. If you take too long, townsfolk will start
pulling up stakes and moving away, lowering your town happiness
level because nobody wants to live in a town where there's no food. |
 |
Quest:
When someone wants to talk to you, this exclamation point alert
will appear on the left side of the game screen. Click on it to jump
directly to the character who wants to speak to you. |
 |
Tornado: Natural disasters can strike at any time and a
tornado will do some serious damage to your town. They will destroy
anything in their path, so make sure to steer clear of these
twisting funnels of fury. |
Buildings
The objective of
Westward II is to build a town that everyone wants to live in. To do
this, you must build a town that offers everything from housing,
employment, security and entertainment. Here you can find
descriptions of the various buildings available in the game, along
with additional requirements where applicable. |
 |
Bank:
Nothing says prosperity
like a Bank, and nothing says Bank like a building with people
willing to take your money and keep it "safe". Your
Settlers can take out loans when they are short on
Gold, and Banks raise Town Happiness, but beware of raiding bandits!
They can smell Gold like TO smells the endzone.
|
Unlock: |
 |
40 |
 |
200 |
Additional Requirements:
Unlock the Blacksmith |
|
Build: |
 |
300 |
 |
200 |
|
 |
Blacksmith:
A Blacksmith allows you to upgrade your resource-providing buildings
and
various combat-unit equipment improvements. These upgrades will cost
you resources, but they will greatly improve your buildings'
efficiency.
|
Unlock: |
 |
40 |
 |
200 |
Additional Requirements:
Complete the Tutorial
Build a Blacksmith |
|
Build: |
 |
350 |
 |
300 |
 |
Upgrade Axes:
Purchase this item to increase the Wood production at your Wood Huts.
Someone must be employed at the Blacksmith to Upgrade Axes.
|
Unlock: |
 |
25 |
 |
250 |
Additional Requirements:
Unlock the Blacksmith |
|
 |
Upgrade Guns:
Purchase this item to increase the damage dealt by your combat
units. Someone must be employed at the Blacksmith to Upgrade Guns.
|
Unlock: |
 |
25 |
 |
250 |
Additional Requirements:
Unlock the Blacksmith |
|
 |
Upgrade Pickaxes:
Purchase this item to increase the Gold production at your Gold
Mines. Someone must be employed at the Blacksmith to Upgrade Pickaxes.
|
Unlock: |
 |
25 |
 |
250 |
Additional Requirements:
Unlock the Blacksmith |
|
|
 |
Bridge:
During your
exploration of the Wild West, you will come to areas where you'll need to cross
rivers. In order to do this, you will need to build Bridges on the
bank of the river.
|
Build: |
 |
100 |
 |
120 |
Additional Requirements:
Unlock the Lumber Mill
Build a Lumber Mill |
|
 |
Farm:
Farms provide a steady supply of Food for your town and increase Food storage. At least one person
must be employed there to produce Food, and is most productive when
it is fully staffed. They require a Well in order to build them.
Farm can produce wheat, corn or pumpkins.
|
Build: |
 |
100 |
 |
170 |
Additional Requirements:
Unlocked during Tutorial
Build a Well |
 |
Wheat:
The staple crop of any good Farm, Wheat is the default item for and is
available as soon as your Farm is built. |
 |
Corn:
It's yellow, tall and must be good for something; however, townsfolk are
still trying to figure out just what that is. Purchase this item to grow Corn on your Farm.
|
Unlock: |
 |
15 |
 |
50 |
Additional Requirements:
Complete the Tutorial |
|
 |
Pumpkin:
These festive gourds are useful in so many different ways; pies,
carving, decoration and smashing.
Purchase this item to grow Pumpkins on your Farm.
|
Unlock: |
 |
20 |
 |
50 |
Additional Requirements:
Complete the Tutorial |
|
|
 |
General Store:
Your people
will need to shop somewhere, so it might as well be in a store that
sells general things. Find everything from dynamite to healing kits
here. Well, actually, that's all you'll find here, but you won't
find anything more useful in all the Wild West! Plus, you never know what else might
show up on the shelves of the local General Store!
|
Unlock: |
 |
20 |
 |
50 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
100 |
 |
100 |
 |
Dynamite:
Buy Dynamite to blast away rock and debris.
To use Dynamite, purchase some
at the General Store, then click on a character and select the Dynamite icon.
Click anywhere in your sight to use the explosives. Dynamite will destroy
trees, rocks, buildings, and just about anything else that's nearby, so
be careful.
|
Unlock: |
 |
15 |
 |
75 |
Additional Requirements:
Unlock
the General Store
Purchase Dynamite in General Store |
|
 |
Healing:
Over time, bandit
attacks may adversely affect the health of your hired help. If this happens,
Health Kits
can be purchased in the General Store, and
can be used to heal your Gunslingers and Lawmen.
|
Unlock: |
 |
15 |
 |
50 |
Additional Requirements:
Unlock
the General Store
Purchase Health Kits in General Store |
|
|
 |
Gold
Mine:
There's Gold in them thar hills and in order to get it out you'll
need to set up a Gold Mine. Place Gold Mines directly on
top of a Gold Vein and you'll start reaping the rewards as soon as
employees start hauling the shiny yellow rocks to the surface.
|
Unlock: |
 |
15 |
 |
20 |
Additional Requirements:
Unlocked during Tutorial |
|
Build: |
 |
20 |
 |
75 |
|
 |
Granary:
Ahhhhh, I've heard stories about a Granary in Paradise; this must be
what they meant. A Granary will increase
your town's storage capacity for Food by 10 and you can never have too
much Food.
|
Unlock: |
 |
20 |
 |
50 |
Additional Requirements:
Unlocked during Gameplay |
|
Build: |
 |
40 |
 |
60 |
|
 |
Hotel:
You know your town has made it when Hotels start being built.
Travelers love having a fancy place to stay and a
Hotel provides comfortable housing
for up to 5 Citizens, not to mention raising your Town Happiness
level.
|
Unlock: |
 |
20 |
 |
120 |
Additional Requirements:
Unlock
the Lumber Mill
Build a Lumber Mill |
|
Build: |
 |
250 |
 |
200 |
|
 |
Log
Cabin:
A Log Cabin provides
comfortable, affordable housing for 2 Citizens.
In order for more people to move in to your town, you will need to
build housing for them and Log Cabins are always a good choice.
|
Build: |
 |
50 |
 |
80 |
Additional Requirements:
Unlocked during Gameplay |
|
 |
Lumber
Mill:
When you really need to step up the production of wood, a Lumber Mill
will do this and also allows you to build more
advanced buildings, such as Bridges.
|
Unlock: |
 |
20 |
 |
100 |
Additional Requirements:
Complete the Tutorial
Build a Wood Hut |
|
Build: |
 |
100 |
 |
250 |
 |
Fortification:
Purchase this item to increase the strength of your buildings.
To get Fortification, someone needs to be employed at the Lumber Mill.
|
Unlock: |
 |
20 |
 |
300 |
Additional Requirements:
Unlock
the Lumber Mill |
|
|
 |
Ranch:
A Ranch increases the town food storage, produces Food
for your Settlers and
uses Water in order to operate. Each Ranch can raise either chickens, pigs or
cattle
and requires a Well be built first.
|
Unlock: |
 |
25 |
 |
80 |
Additional Requirements:
Complete the Tutorial
Build a Well |
|
Build: |
 |
140 |
 |
180 |
 |
Chickens:
Sure, they can't fly, but they sure are good eatin'. Chickens are always
available on Ranches in your town and will always please the masses. Anytime
you build a Ranch, Chickens are immediately available. |
 |
Pigs:
For those who enjoy a little something more, you can purchase this item to raise Pigs on your
Ranches.
They're cute, they're smart and they're just fun to watch.
|
Unlock: |
 |
20 |
 |
50 |
Additional Requirements:
Unlock
the Ranch |
|
 |
Cattle:
Milk 'em,
raise 'em or tip 'em; they have so many uses! Purchase this item to raise Cattle
on your Ranches and your townsfolk will be happy.
|
Unlock: |
 |
30 |
 |
50 |
Additional Requirements:
Unlock
the Ranch |
|
|
 |
Saloon:
Saloons are excellent places to hire up a few rough and tumble
Gunslingers. They also give your townsfolk an entertaining place to
unwind, raising your Town Happiness. But be careful! If you have unemployed
Settlers in your
town, they can grow fondly attached to the spirits served within.
|
Unlock: |
 |
15 |
 |
50 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
80 |
 |
150 |
 |
Hired:
Certain buildings in
your town allow you to hire specialized help, like Gunslingers from the Saloon and Deputies, and a Sheriff from the Sheriff's Office. If
you have acquired enough Gold, and have hired one of these Settlers,
the Hired icon will let you know when you click on the building.
Also, these hired people do not use up your Food resources, which is
always a good thing for others in your town. |
 |
Hired
N/A:
If you have not earned
enough Gold to hire one of the specialized Settlers, the hiring door
will remain closed. Once you have earned enough, the door will open
to reveal the Gunslinger, Deputy or Sheriff available for hire.
|
|
 |
Shack:
Home Sweet Shack. That's a sign you'll probably never see on too
many doors.
A Shack can house 1 Civilian,
but slightly lowers Town Happiness.
They are the most basic type of housing and come in handy when
you're in a pinch.
|
Build: |
 |
15 |
 |
30 |
Additional Requirements:
Unlocked during Tutorial |
|
 |
Sheriff's Office:
You can't have a law abiding town without a Sheriff's Office.
Hire a Sheriff and a few Deputies to keep the peace and
reform drunks
when they show up in your town. All you need now is someone to walk
behind the law and make siren noises as they round up the unruly
drunks.
|
Unlock: |
 |
15 |
 |
80 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
220 |
 |
200 |
 |
Hired:
Certain buildings in
your town allow you to hire specialized help, like Gunslingers from the Saloon and Deputies, and a Sheriff from the Sheriff's Office. If
you have acquired enough Gold, and have hired one of these Settlers,
the Hired icon will let you know when you click on the building.
Also, these hired people do not use up your Food resources, which is
always a good thing for others in your town. |
 |
Hired
N/A:
If you have not earned
enough Gold to hire one of the specialized Settlers, the hiring door
will remain closed. Once you have earned enough, the door will open
to reveal the Gunslinger, Deputy or Sheriff available for hire.
|
|
 |
Smokehouse:
Mmmmm, smoked meat stuff. The smells wafting in from this feedhouse
addition will get your townsfolks' mouths a'waterin' in addition to increasing
Food production for your Ranches.
|
Unlock: |
 |
20 |
 |
50 |
Additional Requirements:
Unlock
the Ranch
Build a Ranch |
|
Build: |
 |
80 |
 |
100 |
|
 |
Town Hall:
When
the inevitable fancy folk come to town, a Town Hall might be in
order. Employ
a mayor and either throw your town a parade, which they'll applaud
you for, or
tax them till it hurts. Hey, it's good money, but it's at the
expense of their happiness. Just make sure
there's no corruption,
otherwise it’s just malfeasance for malfeasance’s sake.
|
Unlock: |
 |
80 |
 |
200 |
Additional Requirements:
Unlock the Lumber Mill
Build a Lumber Mill |
|
Build: |
 |
300 |
 |
350 |
 |
High Taxes:
When you want to raise money, there's nothing like imposing
High Taxes on your town. They will bring in 2 Gold for each Settler, but
will also greatly reduce Town
Happiness. High Taxes requires
2 Banks be built and someone employed at the Town Hall before you can impose them. |
 |
Low Taxes:
The prevailing wisdom states
Low Taxes make everyone happy. By choosing this route, you will tax each
Settler in your town 1 Gold and will decrease Town
Happiness by a little. Low Taxes
also require 1 Bank to be built and someone employed at the Town Hall before you can impose them. |
 |
No Taxes:
Like the status quo? Pleased with the progress of your town? Then select No
Taxes to stop taxing your townsfolk. Let them keep their money. |
 |
Parade:
Parades aren't
just for holidays anymore!
Select to throw your townsfolk a parade and temporarily boost your town's morale.
Some oen must be employed at the Town Hall before you can throw a Parade.
|
Price |
 |
40 |
Price: |
 |
20 |
|
|
|
 |
Trading Post:
Sometimes, you'll find yourself rich in certain resources and
won't be able to find others.
Here at the Trading Post, you can sell your surplus resources and buy whatever you're
short on in the way of Food, Wood and Gold. Someone needs to be
employed in the Trading Post in order to buy and sell resources.
|
Unlock: |
 |
25 |
 |
50 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
180 |
 |
180 |
 |
Buy Food:
Use Gold to purchase additional Food for your Settlers. They will thank you
in the long run.
|
Buy: |
 |
10 |
Price: |
 |
20 |
|
|
 |
Buy Wood:
Use Gold to purchase additional Wood for your Settlers' building needs.
|
Buy: |
 |
10 |
Price: |
 |
20 |
|
|
 |
Sell Food:
If you have a surplus of Food, you can sell it for Gold in the Trading Post.
|
Sell: |
 |
20 |
Price: |
 |
10 |
|
|
 |
Sell Wood:
If you have a surplus of Wood, you can sell it for Gold in the Trading Post.
|
Sell: |
 |
20 |
Price: |
 |
10 |
|
|
|
 |
Watch
Tower: All along the Watch Towers,
your townsfolk will feel safe when these are built around town. A Watch Tower will help
keep Bandits from attacking and will make them think twice
about entering your town.
|
Unlock: |
 |
20 |
 |
50 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
100 |
 |
140 |
|
 |
Water
Tower:
When a Well
just isn't supplying your town with enough water, a Water Tower will
increase your town's storage capacity by 10.
Water Towers provide
more storage than a Well and reduces the chance of Fire and Drought.
With a Water Tower in your town, you're unlikely to ever go thirsty.
|
Unlock: |
 |
10 |
 |
30 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
20 |
 |
60 |
|
 |
Welcome Sign:
A warm and friendly Welcome Sign erected for
new Settlers will increase your Town Happiness.
Welcome new Settlers in
style with this attractive sign at the entrance to your town.
|
Unlock: |
 |
10 |
 |
40 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
50 |
 |
80 |
|
 |
Well:
Wells provide your town with a steady source of Water
and are required to build Farms. Make sure to build them in central
locations as they will be your source of Water in the event a fire
breaks out.
|
Build: |
 |
50 |
 |
30 |
Additional Requirements:
Unlocked during Tutorial |
|
 |
Wind
Mill:
Windmills will boost Farm production up to 25%.
If you want to increase
your maximum Food storage and Farm production, you can build a
Windmill. You must have a Farm before it is available.
|
Unlock: |
 |
20 |
 |
50 |
Additional Requirements:
Complete the Tutorial
Build a Farm |
|
Build: |
 |
80 |
 |
130 |
|
 |
Wood
Hut:
Place Wood Huts near trees
in order to harvest Wood. They are most productive
when fully staffed and must be placed in close proximity to trees.
|
Unlock: |
 |
15 |
 |
20 |
Additional Requirements:
Unlocked during Tutorial |
|
Build: |
 |
60 |
 |
20 |
|
 |
Outpost: Set up an Outpost to import shipments of Food,
Wood and Gold from neighboring settlements. Outposts are not available
to unlock
in the Store and must be built by converting buildings found in your exploration.
Rebuild the Outpost to open trade routes and set up resource
settlements.
|
Upgrade: |
 |
140 |
 |
140 |
Additional Requirements:
Locate a Platform |
|
 |
Train Station:
Upgrade your
Outpost to a Train Station and bring in more resources.
If you ever
need any resources shipped to or from another town, just check in at
the Train Station. Upgrade your Outpost to a Train Station to
increase the rate at which imported resources come in.
|
Upgrade: |
 |
200 |
 |
200 |
Additional Requirements:
Locate a Platform
Build an Outpost
Convert to Train Station |
 |
Train:
Upgrade the wagon road to Train Tracks and get your shipments faster.
|
Unlock: |
 |
80 |
 |
1000 |
Additional Requirements:
Unlock the
Blacksmith |
|
|
 |
Item
Locked: If an
item is not yet available to you, a lock icon will appear over it.
Once you have unlocked the item in the Store, the lock will disappear
and you will be able to construct the building in your town.. |
 |
Building Not Available:
When a building appears grayed out in the building UI, it means that
the building requirements have not yet been met. For example; the
Town Hall appears grayed out because a Lumber Mill has not been
built. Once this requirement has been met, the Town Hall will be
available to build in your town. |
Luxuries
In addition to the
standard buildings available in Westward II, there are a number of
luxury items available that can also enhance your town. Here you can
find descriptions of these items, along with any additional
requirements. |
 |
Barber
Shop:
Want to get your mustache waxed and curled before that big date?
Need a shave? Is your hair getting a tad unruly? Then, step right
up, sit on down and let the town barber clean you up.
A Barber Shop increases your Town Happiness and makes your townsfolk
look good and pretty.
|
Unlock: |
 |
20 |
 |
100 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
180 |
 |
180 |
|
 |
Church:
People who pray like to do so in a place called Church. With a Church in your town, your
townsfolk's happiness will
increase, not to mention giving them a place to mourn the fallen. Churches require a Lumber Mill before building.
|
Unlock: |
 |
20 |
 |
100 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
180 |
 |
150 |
 |
Cemetery:
Where the dead go to sleep. Honor your fallen here.
|
Build: |
 |
100 |
 |
100 |
Additional Requirements:
Unlock the Church
Build a Church |
|
|
 |
Flower
Pot:
Aside from
Flower Pots making your town look pretty and smell fresh, they also
raise the Town Happiness level; it's a win-win! Build enough of them and
who knows what can happen!
|
Unlock: |
 |
10 |
 |
15 |
Additional Requirements:
Complete the Tutorial
|
|
Build: |
 |
50 |
 |
20 |
|
 |
Fountain:
A wet, delicious, bubbling Fountain
will increase your Town Happiness, give townsfolk a place to gather
and pigeons a place to bathe!
|
Unlock: |
 |
20 |
 |
50 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
120 |
 |
90 |
|
 |
Gazebo:
A place for your townsfolk to come
to and relax after a hard days work.
Gazebos increase
the happiness in your town, look great and are quite fancy.
|
Unlock: |
 |
15 |
 |
80 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
80 |
 |
80 |
|
 |
Outhouse:
A few Outhouses will do any town
some good. But beware, there is such a thing as too many.
Outhouses
increase
the happiness in your town, not to mention the sanitary factor they
introduce.
|
Unlock: |
 |
10 |
 |
50 |
Additional Requirements:
Complete the Tutorial |
|
Build: |
 |
20 |
 |
40 |
|
 |
Statue:
Building a Statue increases
the Happiness of your Settlers--and pigeons.
|
Unlock: |
 |
15 |
 |
80 |
Additional Requirements:
Unlock
the Town Hall
Build a Town Hall |
|
Build: |
 |
150 |
 |
50 |
|
 |
Town
Bell:
Unlike that cracked bell back east in Philadelphia, this deafening
attention getter is built to last. A shining Town Bell
increases your Town Happiness.
Your
town's got a fever, and the only prescription is more Town Bell!
|
Unlock: |
 |
10 |
 |
50 |
Additional Requirements:
Unlock
the Town Hall
Build a Town Hall |
|
Build: |
 |
110 |
 |
50 |
|
HUD Icons
With everything going on
in the game, there are a number of things that you will need to keep
a continuous eye on to ensure the happiness of your town. |
 |
Town
Population: Building a thriving settlement all depends on the
people it attracts. To keep track of your growing population, look
to the numbers to the right of the Settler icon at the top of the
screen. These figures will indicate the current number and maximum population limit of
People that can, and do, live in your town.
|
 |
Experience:
As you explore the Wild West, you will be asked to perform tasks for
people you meet. By agreeing to do these sometimes difficult duties,
and completing the tasks, you will be rewarded with Experience
points which you can use
to purchase buildings, upgrades and luxuries in the Store. You can
find your total amount of Experience in the upper right corner of
the game screen next to the Experience icon. |
 |
Next
Combat Unit: To quickly cycle through your armed units, click on
the Next Combat icon located in the upper left corner of the
mini-map. This is a useful way
to find combat units in a hurry to defend your
Settlers. The mini-map can be found in the lower left corner of the
game screen at all times. |
 |
Next
Jobless Unit:
If there are any Settlers in your town that are not currently
employed, this icon will become highlighted informing you that someone is
looking for work. Click on the Next Jobless Unit icon, located in
the upper right corner of the mini-map, to be taken to the unemployed Settler and put them to
work before they start looking for other ways to occupy their time.
The mini-map can be found in the lower left corner of the game
screen at all times. |
 |
Next
Building: Click on this icon located in the lower left corner of
the mini-map to cycle through the buildings controlled by your
townsfolk. The mini-map can be found in the lower left corner of the
game screen at all times.
|
 |
Next
Unit: To quickly cycle through your settlers, click on this icon
located in the lower right corner of the mini-map. The mini-map can
be found in the lower left corner of the game screen at all times.
|
 |
Gold:
In the HUD, at the bottom of the screen, you will see a bar with information about
your resources. Keep track of how much Gold you have, because this
is what you need in order to construct new buildings and repair
damaged ones. Gold, in addition to Experience, is also used to
unlock buildings and purchase upgrades in the Store. |
 |
Wood:
In the HUD at the bottom of the screen you will see a bar with information about
your resources. Keep track of how much Wood you have, because this
is what you need in order to construct new buildings and repair
damaged ones. Wood, in addition to Experience, is also used to
unlock buildings and purchase upgrades in the Store. |
 |
Food:
In the HUD at the bottom of the screen you will see a bar with
information about your resources. The numbers to the right of the Food icon indicate the current amount, and maximum storage limit, of Food you
have. Your townsfolk will need Food in order to survive. |
 |
Water:
In the HUD at the bottom
of the screen you will see a bar with information about your
resources. The numbers to the right of the Water icon
indicate the current amount and maximum storage of Water you have.
Water is required for Farms and Ranches to produce Food. |
 |
Town Happiness: The level of happiness in your town directly
impacts the success of your settlement. If the level of happiness
drops down too low, people will start leaving and new Settlers will
not want to move to your town. Some of the things that can lower
Town Happiness include overpopulation, plague, drought, famine,
natural disasters, drunks, bandit attacks and lack of attention to
your Settlers needs.
To improve the morale
of your townsfolk, try adding some luxury items to your town such as
Flower Pots and Statues. Also, constructing some higher level
buildings, like Saloons and Banks can help raise the level of
happiness. |
Character Specific Functions
Some game functions are
only available when you select one of your Settlers. Here are
descriptions of those functions. |
 |
Attack:
If an enemy appears in your town, it is up to you to protect
your Settlers. To do this, send a posse consisting of your Hero, a
Sheriff, Deputies and/or Gunslingers to stop them from stirring up
too much trouble.
To fight back, click and move each of your characters on top of an
enemy. When the icon changes to a gun, you can begin the battle.
When this alert appears, it means someone is attacking a Settler, a
building, or both. Make sure you have some combat units that can
take care of this problem quickly. You can also click on the Gun
alert to go directly to the attacking unit. |
 |
Build:
Clicking on the saw and axe icon opens your building menu. To
construct a building, click on the building icon you'd like to build
and place it onto an area of the screen. If any part of
the building base is red, then it can't be built there. Once the
whole building footprint is green, click the left mouse button and the
site will begin construction. |
 |
Repair:
If a building has
sustained damage, you will need to assign a Settler to repair it.
Damage can come from bandit attacks or natural disasters such as
fires, earthquakes or tornadoes. To repair a building, move a
Settler onto it. When the mouse cursor changes into a hammer, it
means that they can repair the building. Any repairs will cost your
town resources. |
 |
Get
Job:
If you would like to
assign a Settler a job, click on the toolbox button. The cursor will
change into a hand holding the toolbox. Click on any building that
has employment available and that Settler will go to work there. |
 |
Quit
Job: If a Settler is already employed at a location, you'll need
to select them and click on the Quit Job button in order to assign
them to another job. |
 |
Clock:
It takes time to build
new buildings, or plant crops, or do anything in this world, and the clock will alert you to the
progress being made. |
Building Specific Functions
Some game functions are
only available when you select one of your towns buildings. Here are
descriptions of those functions. |
 |
Demolish: Select the Demolish icon when want to destroy a building. Be
careful to use this only when needed; once the building is
destroyed, you'll need to rebuild it using new resources. |
 |
Building Stats:
Clicking on the Building Stats icon after clicking on a specific
building will display the building type, building name, number of
workers and building production statistics. Clicking on the Building
Stats button one more time will display the buildings needs, status,
happiness awarded and any additional information. |
 |
Employed:
When you select a building, the small hammer icon will appear. If
the hammer is visible (not blank - see below), it means a Settler is
employed there. To quickly jump to the specific employee, click on
the hammer and you will be taken to wherever they are on the map. |
 |
Employment Available:
If the hammer icon on the building is blank, it means that there are
still open jobs available there. You can assign however many employees to the
buildings as there are empty hammer icons. |
 |
Housed:
Settlers require
housing, or else they would be homeless and they don't like that. This icon will alert you to the number of
Settlers
residing at any of your housing structures. Highlight the building
you would like to check and the Housed icon will appear above your
cursor. Click on the housing structure, and then on the Housed icon
in the Building Stats, to
jump directly to the specific Settler who resides there. |
 |
Housing Available:
When housing is still available, a blank house icon will appear.
This means someone will be able to move in when they arrive in your
town, or if someone has been rendered homeless. Any homeless Settler
in your town will take priority when a
room opens up. |
 |
Rotate
Building:
Part of building a
thriving town is the placement of your buildings. When you select a
building for construction, you can change the direction it faces
before setting it down by clicking on the Rotate Building button. |
 |
Sold
Out:
If you do not employ a
Settler at the General Store, the items sold there, Dynamite and
Health Kits, will be listed as Sold Out. Employ a Settler to enable purchasing
if you have unlocked these items. |
 |
Happy
Icon:
Certain actions,
buildings and luxuries will raise your Town Happiness level. When
this happens, you can view the amount given by clicking on any
building, then the Building Stats button. You can also view the
amount by clicking on the Town button in the top navigation bar
(where the Menu, Store and Quest buttons are). |
 |
Mad
Icon: Certain
actions, buildings and luxuries will lower your Town Happiness
level. When this happens, you can view the amount given by clicking
on any building, then the Building Stats button. You can also view
the amount by clicking on the Town button in the top navigation bar
(where the Menu, Store and Quest buttons are). |